Monday, June 13, 2011

Call of Duty Tip #4: Don't Stand Directly on Your Care Package Smoke

The first time I had a long enough kill streak to get a care package in Call of Duty: Modern Warfare 2, I was unbelievably excited.  I also had no idea what the heck I was doing.  So, after tossing the smoke signal, I stood directly on the billowing smoke.  Who knew helicopters dropping packages would so accurate?

As as result, I was crushed and my care package was subsequently stolen by an opposing player.  The moral of the story is when you toss your smoke signal, it's a good idea to:
  • Do it near a flag you've captured (if playing Domination).
  • Do it when a friend can watch your back.
  • Find a place that doesn't have any direct lines of sight.
  • Even consider throwing a smoke grenade/Willy Pete to make it harder for enemies to pick you off.
  • Not stand directly on the smoke.
The following clip shows me getting credit for an Assisted Suicide on Grid near Alpha.  If I had to guess, one opponent is trying to share care package crates with a teammate to complete a challenge for the Hardline Pro perk in Call of Duty: Black Ops.  It's probably a SAM Turret and a genuine care package crate getting dropped off.  I'm pretty sure that dude would've gotten himself killed even if I hadn't started shooting at him.

Saturday, June 11, 2011

Call of Duty Tip #3: Don't Rage Spawn

Urban Dictionary defines "rage spawn" as "A term used in online gaming, predominately Call of Duty. Often times when players are killed they are given the option to watch the 'kill cam,' or skip it and re-spawn immediately, which is called 'rage spawning.' It's often accompanied with verbal profanity, or 'raging.'"

It is important not to "rage spawn" because the Kill Cam provides you with important information:
  • Who killed you?
  • How did they kill you?
  • Where do you go to get revenge/to get killed again?
The Kill Cam is also a great resource for determining other great camping spots that you could use. 

Call of Duty Tip #2: Don't Feel Bad About Camping

According to Wikipedia, camping in video games is defined as "a tactic in which a player will obtain a strategic position anywhere on the map and wait for players to arrive and be killed, or waiting for useful objects to appear in an area rather than actively seeking them out."  Wikipedia goes on to say that camping is both a legitimate strategy and also something that is frequently looked upon with great disdain.

For new players and for outright bad Call of Duty players, I suggest that they shouldn't feel a lick of guilt about camping.  Personally, I think people's outlook on camping derives completely from which side of the equation they're on -- ie. are they getting killed repeatedly or are they racking up kills?  That said, it REALLY sucks when you get pinned on one side of a map and the opposing team just camps your spawn point.  It should also be pointed out that if someone is genuinely camping in the same spot, you should know exactly where to shoot, n00b tube, or toss a grenade the next time you spawn.

In the following clip you see me camping near where Charlie would be on the WMD map.  I sped it up to get it under the 30 second clip limit:

Main things I think bad CoD players need to take away from this:

  • This camp spot only works if your team controls Charlie, otherwise you'll just have someone walk up behind you and shoot you in the head.
  • This camp spot only works if your team controls two flags -- if the opposing team controls two flags, there's really no reason for them to come take the remaining one unless they're bored or looking to humiliate you.
  • If the opposing team controls zero flags, they'll spawn in unpredictable places and you may end up, again, with someone walking up behind you and capping your ass.
  • It's still worth protecting your back, thus you see me planting a claymore at the corner.
  • Look are the flag indicators to see where opposing players will be coming from (ideally from Alpha).
  • Keep an eye on the map for the red dots that show up, especially if your team has a spy plane or an SR-71 in the sky.
  • Keep an eye on that gap in the far distance to the left, the medium distance passage to the right, and the near distance doorway to the left.
  • Be patient as it may be a long time between kills.
  • If I had better aim, I would've had more than a six-kill streak, but the next dude who came out of that doorway to the left shot me before I could sight him up. 
Hope that helps both badcodders with both general camping principles and also very specific camping strategies for WMD.  (Assuming I get decent video clips, I'll post my other two favorite WMD camping spots at a later date.)

Wednesday, June 8, 2011

Call of Duty Tip #1: Repetition Can Be Good and Bad

I'm going to kick off my series of tips for bad Call of Duty players BY a bad Call of Duty player.  The tips are not in any kind of order of importance.  I'll probably be presenting them as I find appropriate clips I can upload.  Without further ado, here's the first Call of Duty: Black Ops clip:

The tip here is that repetition can be both very good or very bad.  You'll notice that I got nearly the exact same kill four times in this match of Domination on Summit.  You'll also notice that three of the four kills were on the same opposing player.  Repetition got me a bunch of kills and it also got the opposing player a bunch of deaths.  I'd also like/hate to admit, that I was similarly killed multiple times trying to secure Charlie.

In an ideal world, notice how your opponents behave.  They might get fixated on something and present a pattern where you can get a bunch of easy kills.  Similarly, please notice if you keep trying to take the same flag or if you keep walking down the same alley and keep getting killed --  Mix it up!

In the immortal words of George W. Bush, "There's an old saying in Tennessee -- I know it's in Texas, probably in Tennessee -- that says, fool me once, shame on ... shame on you. Fool me ... you can't get fooled again."

Monday, June 6, 2011

E3 on G4TV: Call of Duty: Modern Warfare 3 Battle in New York Footage

So, I just happened to be home today flipping through stations and I stumbled across G4 airing live coverage of E3 2011.  My timing was pretty good because they were about to air G4-exclusive Call of Duty: Modern Warfare 3 footage of the Battle in New York City.  They had Robert Bowling, Community Manager of Infinity Ward and also Glen Schofield, VP and GM of Sledgehammer Games.

Here's what came out of the interview and footage:

  • Objective: Get to the Stock Exchange.
  • Russians have taken over Manhattan and the Americans have come into push them out.
  • Footage showed the streets of Lower Manhattan.
  • Takes places right after Call of Duty: Modern Warfare 2.
  • Environment spawned new features like the "dual scope system" allowing players to have different scoping options for long range and interior environments.
  • Objective: Flank the Russians on Wall Street.
  • Campaign is single player only.
  • Spec-Ops is coming back for co-op play and will use the same maps as multiplayer.
  • Same modes as Call of Duty: Modern Warfare 2 plus Survival Mode (facing endless waves of enemies).
  • Schofield has spent time speaking with Marines in research.
  • Audio updates like whiz-bys together a better sense of direction of fire.
  • More textures... but keeping things running smooth at 60 FPS.
  • Objective: Rally with your squad in the lobby.
  • Objective: Get to the Stock Exchange roof.
  • Modern Warfare had nearly 30 million players.
  • Objective: Detonate the thermite charge.
  • Objective: Use the Reaper to take out enemy forces.
  • Objective: Board the Black Hawk.
  • Weapons and equipment confirmed through gameplay footage and interview include:
    • P90 Holographic.
    • AK-47 Red Dot.
    • P90 ACOG.
    • AK-47 Grenadier.
    • RPD.
    • MP5.
    • AK-47 ACOG.
    • XM25.
    • 9-Bang.
    • Thermite.
    • AK-47 Silenced w/ACOG.
    • Reaper.
I think I missed some guns and there's probably some obvious stuff that I can't identify visually, but the gameplay looks pretty game sweet.  And I can already tell you that I'm going to be awful at some of these maps.  New York looks like it had a lot of dark corners where I'd just completely miss someone camping.